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Programs used
Unity
I used unity for both of the games I created. Many of the more simplistic models used in said games was also modeled using the program's basic shapes as well.
3DS Max
3DS max was the primary modeling program I used. It was used to create both the rocket from "Asteroids" and the Course from "Roll-a-Ball"
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AutoCad
AutoCAD was used for some of the smaller aspects of my projects. The blueprints for the cone and fins on the bottle rocket were both made using AutoCAD.
Solidworks
I barely used SolidWorks. The only thing modeled with this program was the nose on for the bottle rocket.
PhotoShop
I didn't use Photoshop a lot either. The only thing created in Photoshop is the custom material on the Rocket ship model.
Revit
Revit was used to create and decorate the Room project.
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