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Programs used

Unity

I used unity for both of the games I created. Many of the more simplistic models used in said games was also modeled using the program's basic shapes as well.

3DS Max

3DS max was the primary modeling program I used. It was used to create both the rocket from "Asteroids" and the Course from "Roll-a-Ball"

AutoCad

AutoCAD was used for some of the smaller aspects of my projects. The blueprints for the cone and fins on the bottle rocket were both made using AutoCAD.

Solidworks

I barely used SolidWorks. The only thing modeled with this program was the nose on for the bottle rocket.

PhotoShop

I didn't use Photoshop a lot either. The only thing created in Photoshop is the custom material on the Rocket ship model.

Revit

Revit was used to create and decorate the Room project.

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